Future Parts will cover different Metagame pieces of The Golden Age. This section will focus on the new concepts introduced to ML during the time period, namely Metal Monsters, VIPs, and Race Monsters. The future is bright, but where does this take us? Robots, a lot of them), with more potential for meta defining Monsters. With that out of the way, let's pick up from where we left off in the previous Archive Series: It's Late 2014, a new Element was introduced to Monster Legends, the Metal Element, this meant a lot for the game, firstly, Light now became weak to Metal, which was itself weak to Magic, secondly, this meant they had a lot more freedom for different kinds of Monsters (e.g. So yeah, while I will be covering the time period from Late 2014 up to Early 2017, most people agree that 2015-16 was The Golden Age of Monster Legends. While technically the Golden Age, by this criteria, would go from Late 2014 to Early 2017, the Meta of late 2014 wasn't nearly diverse enough to be considered part of The Golden Age (imo), while saying it ended in Early 2017 is reasonable, it was also the year where power creep started to take its toll on the game, remember how Hackster broke the meta with his 3476 Speed, which was faster than the 3465 benchmark, alongside an AoE Stun AND an AoE CORRUPTED, which ignored Immunity to Possession? Also, the Nemesis Monsters LOL. Hello everyone! This post, I'll be covering the Golden Age of ML (2015-16), which goes from the Metal Element's introduction to the game (some time in late 2014, I'd imagine), up until just before Hydratila's release (around early-mid May 2017).
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